InsomniacDeveloper ("we", "our", or "us") built the GlowMaze: Tactical Arena mobile game as a free-to-play, ad-supported application for Android. This Privacy Policy explains what information is processed when you play GlowMaze, why it is processed, and how you can control or delete your data at any time.
GlowMaze integrates official Google SDKs to deliver optional rewarded/interstitial advertisements, anonymous gameplay telemetry, and local peer-to-peer multiplayer:
| Service / SDK | Data Processed | Purpose | Privacy Policy Link |
|---|---|---|---|
| Google Mobile Ads (AdMob) & User Messaging Platform (UMP) | Advertising ID, coarse IP region, device model/OS version, ad interaction signals (views/clicks/reward completions), and consent choices. | Serving non-intrusive post-match interstitial ads and optional Rewarded Ads (2X Match Rewards & 1-Match Trials), frequency capping, and fraud prevention. | Google Privacy Policy |
| Google Firebase Analytics (GA4) | Anonymous App Instance ID, screen views, aggregated match telemetry (FPS, map ID, match outcome), and non-fatal diagnostic signals. | Improving game balance, fixing UI/HUD friction, and diagnosing performance across device tiers (only active when Analytics consent is granted). | Firebase Privacy & Security |
| Google Play Services Nearby Connections | Ephemeral Bluetooth Low Energy (BLE) & Wi-Fi Direct peer tokens and in-game 6-character room codes. | Connecting up to 6 nearby devices for offline 3v3 Local Squads multiplayer without internet servers. | Google Privacy Policy |
INTERNET & ACCESS_NETWORK_STATE: Used to
load advertisements when online, display consent forms, and transmit
consent-gated anonymous analytics over HTTPS/TLS.
BLUETOOTH_SCAN, BLUETOOTH_CONNECT,
BLUETOOTH_ADVERTISE &
NEARBY_WIFI_DEVICES: Requested only when you open the
Local Squads multiplayer lobby. Declared with
android:usesPermissionFlags="neverForLocation" on Android
12+ so your physical location is never derived.
ACCESS_FINE_LOCATION /
ACCESS_COARSE_LOCATION (Android 11 / SDK ≤ 32 only):
Required by the Android OS on older Android versions solely to scan
for nearby Wi-Fi/Bluetooth peers during Local Squads matchmaking.
Location coordinates are never read, stored, or transmitted by
GlowMaze.
VIBRATE: Used to provide tactile haptic feedback during
gameplay (customizable in Settings).
GlowMaze features non-violent, sci-fi sports laser-tag terminology ("Eliminations", "Tagged Out", "Pulse Blasters"). We do not knowingly collect personal identifiable information (PII) from children. If you are a parent or guardian and have questions regarding data practices, please contact us at the email address below.
All network communication performed by integrated Google SDKs (AdMob, UMP, Firebase Analytics) is encrypted in transit using industry-standard HTTPS/TLS protocols.
We may update our Privacy Policy from time to time. We will notify you of any changes by posting the new Privacy Policy on this page and updating the "Last Updated" date at the top.
If you have any questions or requests regarding this Privacy Policy or
your data rights, please contact:
Developer: InsomniacDeveloper
Email:
contact@insomniacdeveloper.com